﻿
scribe_travel_option_character = {
	age = { 25 30 }
	gender_female_chance = 50
	
	trait = devoted
	trait = lifestyle_traveler
	random_traits_list = {
		count = 1
		education_learning_4 = {}
		education_learning_5 = {}
		education_diplomacy_4 = {}
		education_diplomacy_5 = {}
		education_stewardship_4 = {}
		education_stewardship_5 = {}
	}
	learning = {
		min_template_high_skill
		max_template_high_skill
	}
	diplomacy = {
		min_template_high_skill
		max_template_high_skill
	}
	stewardship = {
		min_template_high_skill
		max_template_high_skill
	}
	random_traits_list = {
		count = 1
		shrewd = {}
		athletic = {}
		strong = {}
		administrator = {}
		overseer = {}
		scholar = {}
		theologian = {}
		administrator = {}
		architect = {}
		lifestyle_gardener = {}
	}
	after_creation = {
		if = {
			limit = {
				is_male = yes
			}
			random = {
				chance = 15
				add_trait = eunuch_1
			}
		}
		if = {
			limit = {
				is_male = yes
			}
			random = {
				chance = 20
				add_trait = beardless_eunuch
			}
		}
		random = {
			chance = 75
			add_trait = celibate
		}
		add_character_flag = generated_scribe
		shogunate_set_fictional_nickname_effect = yes
	}
}

########################################
# Court Position templates below
# All templates will produce Excellent-aptitude characters
########################################

court_jester_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_1 = {}
		education_diplomacy_2 = {}
	}
	trait = stubborn
	trait = gregarious
	random_traits_list = {
		count = 1
		generous = {}
		forgiving = {}
		honest = {}
		compassionate = {}
		fickle = {}
		diligent = {}
	}
	random_traits_list = {
		count = 1
		shrewd = {}
		poet = {}
		athletic = {}
	}
	
	diplomacy = { 6 10 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

stooge_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = 50
	
	dynasty = generate
	
	random_traits = no
	
	trait = eccentric
	trait = impatient
	trait = lazy
	
	random_traits_list = {
		count = 1
		education_martial_1 = {}
	}
	random_traits_list = {
		count = 1
		beauty_bad_1 = {}
		beauty_bad_2 = {}
		beauty_bad_3 = {}
		dwarf = {}
		scaly = {}
		albino = {}
		dull = {}
		intellect_bad_1 = {}
		intellect_bad_2 = {}
		intellect_bad_3 = {}
		rakish = {}
		irritable = {}
		profligate = {}
		disloyal = {}
	}
	
	diplomacy = { 0 2 }
	stewardship = { 0 2 }
	intrigue = { 0 2 }
	martial = { 0 2 }
	learning = 0
	prowess = { 0 2 }
	
	after_creation = {
		random_list = {
			10 = { give_nickname = nick_the_snorer }
			10 = { give_nickname = nick_the_silly }
			10 = { give_nickname = nick_the_bully }
			10 = { give_nickname = nick_the_selfish }
			10 = { give_nickname = nick_the_fishy }
			10 = { give_nickname = nick_the_mad }
			10 = { give_nickname = nick_the_frog }
			10 = { give_nickname = nick_bad_hand }
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

court_physician_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_2 = {}
		education_learning_3 = {}
	}
	trait = lifestyle_physician
	random_traits_list = {
		count = 3
		patient = {}
		forgiving = {}
		eccentric = {}
		just = {}
		diligent = {}
	}
	random_traits_list = {
		count = 1
		lifestyle_herbalist = {}
		lifestyle_mystic = {}
	}
	
	learning = { 6 10 }
	
	after_creation = {
		random_list = {
			50 = {
				add_trait_xp = {
					trait = lifestyle_physician
					value = 50
				}
			}
			50 = {
				add_trait_xp = {
					trait = lifestyle_physician
					value = 100
				}
			}
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

chief_qadi_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_clergy_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_1 = {}
		education_learning_2 = {}
	}
	trait = generous
	trait = just
	trait = temperate
	trait = scholar
	
	learning = { 6 10 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

antiquarian_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_1 = {}
		education_learning_2 = {}
	}
	trait = shy
	trait = diligent
	trait = administrator
	trait = overseer
	random_traits_list = {
		count = 1
		content = {}
		patient = {}
		cynical = {}
	}
	
	learning = { 6 10 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

great_antiquarian_court_position_template = {
	age = { 40 50 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_3 = {}
		education_learning_4 = {}
	}
	trait = shy
	trait = diligent
	trait = administrator
	trait = overseer
	random_traits_list = {
		count = 1
		content = {}
		patient = {}
		cynical = {}
	}
	
	learning = { min_template_high_skill max_template_high_skill }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

travel_leader_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_1 = {}
		education_stewardship_2 = {}
	}
	trait = adventurer
	trait = brave
	trait = lifestyle_traveler
	
	random_traits_list = {
		count = 1
		rough_terrain_expert = {}
		open_terrain_expert = {}
		flexible_leader = {}
		lifestyle_herbalist = {}
		lifestyle_hunter = {}
	}
	
	random_traits_list = {
		count = 2
		just = {}
		temperate = {}
		cynical = {}
	}
	
	learning = { 5 10 }
	stewardship = { 5 10 }
	martial = { 5 10 }
	
	after_creation = {
		add_trait_xp = {
			trait = lifestyle_traveler
			track = travel
			value = 100
		}
		add_trait_xp = {
			trait = lifestyle_traveler
			track = danger
			value = 100
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

wet_nurse_court_position_template = {
	age = { 18 22 }
	gender_female_chance = 100
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_1 = {}
		education_learning_1 = {}
		education_diplomacy_1 = {}
		education_intrigue_1 = {}
	}
	trait = strong
	trait = loyal
	trait = whole_of_body
	trait = temperate
	
	random_traits_list = {
		count = 2
		compassionate = {}
		forgiving = {}
		gregarious = {}
		humble = {}
	}
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

master_of_spoils_camp_officer_template = {
	age = { 18 22 }
	gender_female_chance = 50
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_4 = {}
		education_stewardship_5 = {}
	}
	trait = greedy
	trait = reaver
	trait = avaricious
	
	random_traits_list = {
		count = 2
		just = {}
		diligent = {}
		temperate = {}
		ambitious = {}
	}
	
	stewardship = { 10 16 }
	martial = { 10 16 }
	intrigue = { 10 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

court_tutor_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_2 = {}
		education_learning_3 = {}
	}
	trait = patient
	trait = calm
	trait = scholar
	
	learning = { 5 7 }
	
	random_traits_list = {
		count = 2
		just = {}
		chaste = {}
		content = {}
		humble = {}
	}
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

food_taster_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_intrigue_1 = {}
		education_intrigue_2 = {}
	}
	trait = gluttonous
	trait = comfort_eater
	trait = lifestyle_herbalist
	trait = loyal
	trait = trusting
	
	random_traits_list = {
		count = 1
		cynical = {}
		arbitrary = {}
		calm = {}
	}
	
	intrigue = { 5 10 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

camp_cook_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_intrigue_4 = {}
		education_intrigue_5 = {}
	}
	trait = gluttonous
	trait = comfort_eater
	trait = lifestyle_herbalist
	trait = lifestyle_reveler
	
	random_traits_list = {
		count = 2
		cynical = {}
		arbitrary = {}
		calm = {}
		content = {}
		patient = {}
	}
	
	intrigue = { 8 12 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

master_of_horse_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_martial_1 = {}
		education_martial_2 = {}
	}
	trait = overseer
	trait = gallant
	trait = calm
	
	random_traits_list = {
		count = 2
		brave = {}
		sadistic = {}
		zealous = {}
	}
	
	martial = { 5 8 }
	prowess = { 5 10 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

head_groom_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_4 = {}
		education_stewardship_5 = {}
	}
	trait = brave
	trait = lifestyle_herbalist
	trait = lifestyle_hunter
	trait = diligent
	trait = lifestyle_traveler
	
	random_traits_list = {
		count = 1
		just = {}
		temperate = {}
		stubborn = {}
	}
	
	stewardship = { 10 16 }
	learning = { 10 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

master_of_hunt_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_1 = {}
		education_learning_2 = {}
	}
	trait = lifestyle_hunter
	trait = brave
	
	random_traits_list = {
		count = 2
		ambitious = {}
		diligent = {}
		patient = {}
	}
	
	learning = { 5 8 }
	prowess = { 5 10 }
	
	after_creation = {
		random_list = {
			50 = {
				add_trait_xp = {
					trait = lifestyle_hunter
					track = hunter
					value = 50
				}
			}
			50 = {
				add_trait_xp = {
					trait = lifestyle_hunter
					track = hunter
					value = 100
				}
			}
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

huntperson_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_2 = {}
		education_learning_3 = {}
	}
	trait = lifestyle_hunter
	trait = brave
	
	random_traits_list = {
		count = 2
		ambitious = {}
		diligent = {}
		patient = {}
	}
	
	learning = { 8 12 }
	prowess = { 8 12 }
	
	after_creation = {
		add_trait_xp = {
			trait = lifestyle_hunter
			track = hunter
			value = 100
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

royal_architect_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_1 = {}
		education_stewardship_2 = {}
	}
	trait = architect
	
	random_traits_list = {
		count = 3
		just = {}
		diligent = {}
		ambitious = {}
		temperate = {}
		stubborn = {}
	}
	
	stewardship = { 5 8 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

head_porter_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = 50
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_martial_4 = {}
		education_martial_5 = {}
	}
	trait = logistician
	trait = whole_of_body
	
	random_traits_list = {
		count = 3
		just = {}
		diligent = {}
		ambitious = {}
		temperate = {}
		stubborn = {}
		wrathful = {}
		zealous = {}
	}
	
	stewardship = { 8 12 }
	martial = { 12 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

high_almoner_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_clergy_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_1 = {}
		education_learning_2 = {}
	}
	trait = theologian
	trait = generous
	trait = compassionate
	trait = devoted
	
	random_traits_list = {
		count = 1
		chaste = {}
		content = {}
		ambitious = {}
		diligent = {}
	}
	
	learning = { 5 8 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

chief_forager_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = 50
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_learning_4 = {}
		education_learning_5 = {}
	}
	trait = lifestyle_herbalist
	trait = lifestyle_hunter
	trait = lifestyle_traveler
	
	random_traits_list = {
		count = 1
		chaste = {}
		content = {}
		ambitious = {}
		diligent = {}
		brave = {}
		vengeful = {}
		sadistic = {}
	}
	
	learning = { 10 16 }
	prowess = { 10 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

seneschal_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_1 = {}
		education_stewardship_2 = {}
	}
	trait = administrator
	trait = overseer
	trait = organizer
	
	random_traits_list = {
		count = 3
		diligent = {}
		just = {}
		temperate = {}
		stubborn = {}
	}
	
	stewardship = { 3 5 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

quartermaster_camp_officer_template = { # Quartermaster
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_stewardship_4 = {}
		education_stewardship_5 = {}
	}
	trait = generous
	trait = logistician
	trait = greedy
	trait = avaricious
	trait = administrator
	
	random_traits_list = {
		count = 2
		diligent = {}
		just = {}
		temperate = {}
		stubborn = {}
	}
	
	stewardship = { 10 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

cupbearer_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_1 = {}
		education_diplomacy_2 = {}
	}
	trait = honest
	trait = trusting
	trait = loyal
	
	random_traits_list = {
		count = 1
		calm = {}
		generous = {}
		compassionate = {}
		fickle = {}
	}
	
	diplomacy = { 3 5 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

witness_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_4 = {}
		education_diplomacy_5 = {}
	}
	trait = diplomat
	trait = trusting
	trait = gregarious
	trait = humble
	trait = loyal
	trait = flagellant
	
	random_traits_list = {
		count = 1
		calm = {}
		generous = {}
		compassionate = {}
		fickle = {}
	}
	
	diplomacy = { 10 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

court_poet_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_1 = {}
		education_diplomacy_2 = {}
		education_learning_1 = {}
		education_learning_2 = {}
	}
	trait = gregarious
	trait = poet
	trait = lifestyle_reveler
	trait = diplomat
	
	random_traits_list = {
		count = 2
		diligent = {}
		generous = {}
		compassionate = {}
		fickle = {}
	}
	
	diplomacy = { 3 4 }
	learning = { 5 8 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

court_musician_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_1 = {}
		education_diplomacy_2 = {}
	}
	trait = gregarious
	trait = poet
	trait = lifestyle_reveler
	
	random_traits_list = {
		count = 2
		diligent = {}
		generous = {}
		compassionate = {}
		fickle = {}
	}
	
	diplomacy = { 3 4 }
	
	after_creation = {
		if = {
			limit = {
				is_male = yes
			}
			random = {
				chance = 25
				add_trait = beardless_eunuch
			}
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

master_bard_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = 50
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_4 = {}
		education_diplomacy_5 = {}
	}
	trait = gregarious
	trait = poet
	trait = lifestyle_reveler
	trait = seducer
	
	random_traits_list = {
		count = 2
		diligent = {}
		generous = {}
		compassionate = {}
		fickle = {}
	}
	
	diplomacy = { 10 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

bodyguard_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_martial_1 = {}
		education_martial_2 = {}
	}
	trait = gallant
	trait = lifestyle_blademaster
	trait = brave
	trait = paranoid
	
	random_traits_list = {
		count = 1
		strong = {}
		giant = {}
	}
	
	random_traits_list = {
		count = 1
		vengeful = {}
		ambitious = {}
	}
	
	prowess = { 5 8 }
	
	after_creation = {
		random_list = {
			50 = {
				add_trait_xp = {
					trait = lifestyle_blademaster
					value = 50
				}
			}
			50 = {
				add_trait_xp = {
					trait = lifestyle_blademaster
					value = 100
				}
			}
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

champion_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_martial_1 = {}
		education_martial_2 = {}
	}
	trait = lifestyle_blademaster
	trait = brave
	trait = athletic
	
	random_traits_list = {
		count = 1
		strong = {}
		giant = {}
	}
	
	random_traits_list = {
		count = 2
		vengeful = {}
		ambitious = {}
		sadistic = {}
	}
	
	prowess = { 5 8 }
	
	after_creation = {
		add_trait_xp = {
			trait = lifestyle_blademaster
			value = 100
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

master_of_arms_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_martial_4 = {}
		education_martial_5 = {}
	}
	trait = lifestyle_blademaster
	trait = brave
	trait = athletic
	trait = overseer
	trait = flexible_leader
	trait = military_engineer
	
	random_traits_list = {
		count = 1
		strong = {}
		giant = {}
	}
	
	random_traits_list = {
		count = 2
		vengeful = {}
		ambitious = {}
		sadistic = {}
	}
	
	prowess = { 12 16 }
	martial = { 12 16 }
	
	after_creation = {
		add_trait_xp = {
			trait = lifestyle_blademaster
			value = 100
		}
		shogunate_set_fictional_nickname_effect = yes
	}
}

executioner_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_soldier_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_intrigue_1 = {}
		education_intrigue_2 = {}
	}
	trait = torturer
	trait = sadistic
	
	random_traits_list = {
		count = 1
		strong = {}
		giant = {}
	}
	
	random_traits_list = {
		count = 3
		vengeful = {}
		ambitious = {}
		deceitful = {}
		arbitrary = {}
		paranoid = {}
	}
	
	prowess = { 5 8 }
	intrigue = { 3 5 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

chronicler_court_position_template = {
	age = { 20 30 }
	gender_female_chance = root_faith_dominant_gender_female_chance
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_diplomacy_1 = {}
		education_diplomacy_2 = {}
		education_learning_1 = {}
		education_learning_2 = {}
	}
	trait = gregarious
	trait = poet
	trait = diplomat
	
	random_traits_list = {
		count = 2
		diligent = {}
		generous = {}
		compassionate = {}
		fickle = {}
	}
	
	diplomacy = { 3 4 }
	learning = { 5 8 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}

second_camp_officer_template = {
	age = { 20 30 }
	gender_female_chance = 50
	
	dynasty = generate
	
	random_traits = no
	
	random_traits_list = {
		count = 1
		education_intrigue_4 = {}
		education_intrigue_5 = {}
	}
	trait = sadistic
	trait = overseer
	trait = loyal
	
	random_traits_list = {
		count = 2
		deceitful = {}
		arbitrary = {}
		lustful = {}
		vengeful = {}
	}
	
	intrigue = { 12 16 }
	after_creation = {
		shogunate_set_fictional_nickname_effect = yes
	}
}
